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		Comic book reviews by the Broken Frontier staff
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	<title>Cyberforce/Hunter-Killer #3 </title>
	<link>http://brokenfrontier.com/reviews/p/detail/cyberforcehunter-killer-3</link>
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			<p>In issue one the teams met and battled and in issue two they were united by Ellis and given recon on Jett. Jett is a device that will outdate smartphones within seconds and unbeknownst to the user will put every digital footprint of every single individual at the disposal of Cyberdata. At this level of detailed information the fact of the matter is that the person in control of that data actually can control the planet!<br /><br />Now we arrived at issue three, where Cyberforce and the Hunter-Killer team (with Ellis) are split into three teams, to be sent out around the world to dislodge the three servers that obtain and cross-reference Jett-information. The team of Velocity, Psylocke and H/K's Sam met with some huge berserker-kind of guards at the San Francisco location and triggers Morningstar (the main creepster of <em>Hunter-Killer</em>) to double security everywhere, since by now he knows the teams have teamed up! The Tokyo location encounters the most freaky security; cyberenhanced kids! There is something unsettling in seeing kids make a decisive act of violence against fellow humans, that is for sure. The Dubai team first shows the future of Dubai, which is unsettling since the future is not too bright for all the brightness of ideas Dubai is currently known for. Dubai really makes the third team look like amateurs and at the end of this story we have three split-up teams, trying to save their own lives and to get back for the others and at that 'moment supreme' bad guy Morningstar comes partypooping and brings detonatable toys to stop all teams at once...<br /><br />And then you can read the hideous words "to be continued"...and when you feel a gruesome dislike for those words, well, then you can be sure this read has been worth your while, since you cannot wait for the concluding next story and you cannot deflect the eagerness you feel in wanting to read about heroes overcoming tremendous odds against them!!<br /><br /><a href="http://brokenfrontier.com/userfiles/images/reviews/2009/CFHK003_irev.jpg"><img height="215" src="http://brokenfrontier.com/userfiles/images/reviews/2009/CFHK003_irev_small.jpg" style="margin: 3px 10px; float: left;" width="155" /></a>Mark Waid sure wants to take a grim twist on present ideas (War Child, Dubai, Smartphones, Internet privacy) and places and he succeeds in most every way. The Warchildren are a bit too much for me personally, but luckily only glanced upon. Waid created a new world with Jett, that fuels conspiracy theories and also the growing feeling of 'big brother is watching' that is currently a sentiment not to be overlooked or underestimated. I wonder, by the way, if Waid would have made such an impact without the help of Rocafort, who uses details and absence of details, panels and absence of panels, colors and absence of colors, the marvelous use of light and angles and innovative practice of fracturing panels to create exclamation points. Most surely other artists have other capabilities that are suitable as well, but Rocafort's art skills are refreshing, innovative and effective as well and make for that extra kick you get when touching upon...well...something new and refreshing! Rocafort is being assisted with just the right coloring to ensure this feeling and credits surely go out to Sunny Gho of Imaginary Friends Studios!<br /><br />All in all, I cannot wait for the conclusion of this story. It is sure to be mighty interesting, taking into account both the odds of survival of the heroes in this story as well as the fact that I am really anxious to see how Waid and Rocafort will pull it off!</p>
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	<pubDate>Mon, 16 Nov 2009 15:00:00 -0500</pubDate>
	<author><![CDATA[Richard Boom]]></author>
	<guid isPermaLink="1">http://brokenfrontier.com/reviews/p/detail/cyberforcehunter-killer-3</guid>
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	<title>Hairy Things #1</title>
	<link>http://brokenfrontier.com/reviews/p/detail/hairy-things-1</link>
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			<p><a href="http://brokenfrontier.com/userfiles/images/reviews/2009/hairy1.jpg"><img height="87" src="http://brokenfrontier.com/userfiles/images/reviews/2009/hairy1_small.jpg" style="float: left; margin-left: 10px; margin-right: 10px; margin-top: 3px; margin-bottom: 3px;" width="112" /></a>In the first four issues of "The Misadventures of Clark &amp; Jefferson" we met up with our (anti-)heroes, where Clark is the capable sherrif and Jefferson is the colored deputy who cannot even shoot straight. The two unlikely friends dish out 'lovely', funny and hilarious banter to each other and to others alike and the running jokes of the shooting skills of the deputy or the dung-magnet called Clark are to be recognised as the mortar of their friendship.<br /><br />On a job outta town they come in contact with evil aliens who like to eat intestines and do experiments on humans. They find shelter in a military compound where Clark meets "Deadeye Mary" who truly can handle herself.<br /><br />They battle the aliens (and rescue some Indians while at it) for all they're worth and come out victorious (although Giving Bird is the sole survivor) and so a new band of four friends is formed...<br /><br /><a href="http://brokenfrontier.com/userfiles/images/reviews/2009/hairy2.jpg"><img height="215" src="http://brokenfrontier.com/userfiles/images/reviews/2009/hairy2_small.jpg" style="margin: 3px 10px; float: right;" width="104" /></a><em>Hairy Things</em> (one of three issues) happens a week later, when our friends come back home and Clark's Gang shows that they are always in for a good bar-brawl, whereas the bar owner keeps regretting to invite them in, based on the costs of new glass and furniture! Luckily for the bar owner they indeed came to say farewell and are going to head west. When they go into a forest they find an abandoned coach they decide to ride it into the nearest town. The town welcomes Jefferson with a nice lady, Giving Bird with a mystery but Mary and Clark are getting the big prize as the town is getting overrun by "hairy things" better known as yeti, sasquatch or bigfoot. The "Big Elder Brothers" are said to be attacking innocent village-people. Yet the band of friends might discover that there can be bigger monsters than those with hairy hides!!<br /><br />These Misadventures of Clark &amp; Jefferson read like a rollercoaster, with great lines, a great line-up and the art to par. There is gore, eyecandy galore and a dynamic that is set by rich colorings. There is something for everyone in here and writer Jay Carvajal and artist Marc Borstel really deliver a nice meal to be enjoyed!</p>
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	<pubDate>Mon, 16 Nov 2009 15:00:00 -0500</pubDate>
	<author><![CDATA[Richard Boom]]></author>
	<guid isPermaLink="1">http://brokenfrontier.com/reviews/p/detail/hairy-things-1</guid>
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	<title>Usagi Yojimbo: Yokai</title>
	<link>http://brokenfrontier.com/reviews/p/detail/usagi-yojimbo-yokai</link>
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			<p>The Samurai Rabbit celebrates twenty-five years of award winning and all ages friendly comics with his first ever graphic novel!<br /><br />For more then 120 issues, Stan Sakai has brought the world a delightful creation - the honorable Miyamoto Usagi.&#160; During that time, we have seen historically inspired battles.&#160; We have been taught valuable life lessons.&#160; We&#8217;ve been entertained, sometimes we have wept, sometimes we have rejoiced.<br /><br />We have watched a character mature and grow a little taller.&#160; We have seen Stan Sakai emerge as a master storyteller sprinkling his adventures with a touch of Japanese mythology and history.<br /><br />Commemorating this monumental year, Fantagraphics has released a hardcover box set of their material.&#160; Here, Dark Horse and the creator celebrate with his first long form single narrative - in all, 56 pages of water colored folklore.<br /><br />It is a dark and hazy night.&#160; The kind that ghouls and monsters relish in.&#160; The kind of night where little girls go missing and brave warriors must put their own fears aside as they do the right thing.<br /><br />In the Land of the Rising Sun, there is a legend that states that every summer there is a &#8220;Night Parade of One Hundred Demons.&#8221;&#160; During this event, the monsters gather and go about their business of scaring people.&#160; This night is extra special though.&#160; It is the hundredth year of such an event, an anniversary requiring a soul to help the Yokai bring about their own domination of our world.&#160; <br /><br />And it is this night that Usagi and an old friend must fight to save the world and each other.<br /><br />Along the way, Sakai does his best to expose the reader to his native culture.&#160; Through Japanese stories and words, he enriches his readers.&#160; Of course, there is the benign moral that marks any good fable.<br /><br /><img height="402" src="http://brokenfrontier.com/userfiles/images/reviews/2009/nov/yokaia.jpg" style="border: 0; margin-top: 3px; margin-bottom: 3px; margin-left: 10px; margin-right: 10px; float: right;" width="225" />He populates the story with monsters new and old.&#160; Traditional and closer to his own heart.&#160; It is fun, inventive and exciting - you know, your standard issue Usagi adventure.<br /><br />The real star here is the artist&#8217;s use of watercolor.&#160; Gone is the trademark texture of the series.&#160; In its place we find thick black lines that give the book a feel similar to the very first Usagi stories.&#160; Instead of a standard brushed look, Sakai gives the book an expert stroke that accomplishes the goal of the missing textures while giving the colored book a smooth look.&#160; The line work is as kinetic as any long term fan would expect.&#160; The watercolors just bring the book more vividly to life.<br /><br />Adding an interview detailing the creative process behind this graphic novel and a detailed step by step creation of a single panel - the publisher gives the hardcover the extras that the hardcore fans love while humbly demonstrating how far his creation has come and a minor glimpse into its future.<br /><br />Whether this is your first exposure to one of comics' most enduring icons or your own silver anniversary celebration - there is plenty to love in this book.</p>
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	<pubDate>Sat, 14 Nov 2009 04:00:00 -0500</pubDate>
	<author><![CDATA[Lee Newman]]></author>
	<guid isPermaLink="1">http://brokenfrontier.com/reviews/p/detail/usagi-yojimbo-yokai</guid>
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	<title>Stumptown #1</title>
	<link>http://brokenfrontier.com/reviews/p/detail/stumptown-1</link>
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			<p>Dex Callistro is a Private Investigator and it seems that she may have met her end, just as we are getting to meet her.<br /><br />Greg Rucka returns to the world of self produced comics.&#160; While this is no <em>Queen &amp; Country</em>, crime fans should certainly rejoice.&#160; This is quite simply, the most compelling entry in the crime genre since Brubaker&#8217;s <em>Criminal</em>.&#160; While some people were baffled by Kirkman&#8217;s manifesto last year, the kind of work seen here (along with <em>Criminal</em>, Hickman&#8217;s Image work, and from other writers seemingly stuck in mediocrity writing for hire work) kind of makes the Image partner&#8217;s point for him.&#160; Let newbies do the for hire work and hone their craft.&#160; Guys like Rucka and Bendis should be showing how it is done on their own terms.<br /><br />In Dex, Rucka gives the reader a fully realized character, worts and all.&#160; She has a gambling problem, a big one.&#160; However, she and her apparently handicapped brother are liked well enough that the head of the Native American Casino, to which she owes a considerable amount of money, is willing to trade on her services.<br /><br />The case - find the casino boss&#8217;s missing granddaughter.&#160; Dex suspects there is something not quite right with the story she is given.&#160; When she checks out the granddaughter&#8217;s apartment, she knows something is not right.&#160; The rest of the issue slowly builds on how wrong everything really is, as our P.I. is strong armed by common thugs and intimidated by the rich and powerful.&#160; Just what was this 18 year old involved in?&#160; This being a serial graphic narrative, the answer isn&#8217;t provided just yet, but most readers will surely want to find out.<br /><br />As previously mentioned, it is not just an intriguing mystery that makes this comic one of the best debuts of the year.&#160; First and foremost is Dex.&#160; She is a real character.&#160; There is no inner monologue, yet she still rivals Mike Hammer or Jim Rockford in charisma.&#160; Interestingly, Rucka builds his character through her actions and her surroundings, in the way people react to her, much like Garner&#8217;s famous television P.I. was characterized.&#160; There is no omniscient narrator to spoil the purity of her personality.<br /><br />The reason that one single subtle device is so noteworthy is because throughout the rest of the book, Rucka uses more standard storytelling methods and tropes.&#160; The issue opens at the end of the story, much like <em>D.O.A.</em>&#160; Like <em>Scalped</em>, the seedy underworld is tied to the gambling community on an Indian Reservation.&#160; There are people who convey their messages through force.&#160; There are powerful men who get what they want through money.<br /><br />It is a rich, layered and detailed world ably assisted by a first chapter that tells a complete and satisfying story while begging the reader back for more.&#160; In this way, while entrenched in pulpy noir, the book also recalls the movie serials of the 30's.&#160; It gives the audience a bang for its buck while making sure they are back next time for more.<br /><br /><img height="340" src="http://brokenfrontier.com/userfiles/images/reviews/2009/nov/stumptowna.jpg" style="float: right; border: 0; margin-top: 3px; margin-bottom: 3px; margin-left: 10px; margin-right: 10px;" width="225" />Southworth gives the book a gritty look.&#160; This is a book that clearly belongs on the shelf with Phillips&#8217; work on <em>Criminal</em> or Guerra&#8217;s work on <em>Scalped</em>.&#160; Yet, it has a quirky and chunky feel that makes it an artistic cousin to Rucka&#8217;s other great series, <em>Queen &amp; Country</em>.&#160; Beyond that perfect style, the artist takes to Rucka&#8217;s detailed script.&#160; When a suitcase is missing from a closet, it's as obvious to the reader as it is to the trained eye of our intrepid investigator.&#160; The art is just as accomplished by what is missing from the page as it is in what is actually on the page.<br /><br />Then there is the artist&#8217;s storytelling capability.&#160; In the introductory sequence, there is a splash page that through clever and innovative panel work creates an elapsed moment in time.&#160; It is a feat that is accomplished several times through out the book.&#160; What is even more astonishing about these repeated seemingly impossibly fluid artistic moments, is that they are created through a different technique each time.&#160;&#160; Beyond the art&#8217;s moody ability to set the tone of the book, it enhances the script.<br /><br /><em>Stumptown #1</em> is an impressive debut.&#160; In a year of great crime stories, the book sets itself apart in its methodology and quality.&#160; It is definitely a book to keep your eyes on.&#160;</p>
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	<pubDate>Fri, 13 Nov 2009 14:00:00 -0500</pubDate>
	<author><![CDATA[Lee Newman]]></author>
	<guid isPermaLink="1">http://brokenfrontier.com/reviews/p/detail/stumptown-1</guid>
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	<title>Locke &amp; Key: Crown of Shadows #1</title>
	<link>http://brokenfrontier.com/reviews/p/detail/locke-key-crown-of-shadows-1</link>
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			<p><em>Locke &amp; Key</em> begins a new shadowy chapter by giving its characters an out of body experience.<br /><br />Joe Hill and Gabriel Rodriguez have been treating readers to one of the more inventive horror tales since Lovecraft decided to take pulp readers to his dark realms.&#160; This is a story about evil spirits and control.&#160; In these stories, control is gained through keys.&#160; Keys that do more than open locks - they open the mind, allow disembodiment, and many other things.<br /><br />The opening pages of this new series finds the Lockes dealing with the aftershocks of Head Games.&#160; Meanwhile, Dodge and Sam enter into a deadly match of wits.&#160; Both want a body, both want something from one another and both have their own uses for the Lockes.<br /><br />Disembodied spirits fight with nooses, chainsaws and scissors created from their own protoplasm.&#160; That is all the action here.&#160; Well, if you don&#8217;t count the nifty double possession of our old friend Zach.&#160; The majority of the story this time happens in a conversation between Sam and Dodge.&#160; Normally, an issue of talking heads would be pretty dull, but when they float around, it is a tad bit more compelling.&#160; Through their heated discussion, the reader finds out that there may be an even darker and more sinister work at play in the Keyhouse.&#160; Dodge may not be the one pulling the strings; and there is yet another and more surprising type of key revealed.<br /><br />To those who have not been reading the series, the summary above probably seems a lot like gibberish.&#160; See, that&#8217;s where Hill&#8217;s book fails.&#160; The book is set up as a series of interlocking mini-series, much like <em>Umbrella Academy</em> or <em>Hellboy</em>.&#160; It&#8217;s a great conceit when done correctly.&#160; However, unlike the two Dark Horse titles, <em>Locke &amp; Key</em> has a cumulative element that creates problems for the new readers that the format is meant to entice.<br /><br />No doubt, the readership for the book is growing.&#160; This is probably a reaction to the strong word of mouth behind the title or the impatience of trade waiters who have to know what happens next.&#160; That kind of reaction is understandable. It really is a marvelous book.&#160; However, Way and Mignola go to great lengths to tell a complete story with each new volume.&#160; Hill is merely telling a chapter of a much larger story.&#160; This is not to say that the adventures of the B.P.R.D. or Number 5 and his family are not, just that they are told in story units that work on their own.&#160; <em>Locke &amp; Key</em> forgets to tell a satisfying narrative by making exposition nonexistent.&#160; The main characters of the series are so sidelined in this issue, that even the faithful reader may not recall all the history involved until the end of the issue.&#160; Not really a problem for an entrenched reader but it is a massive hurdle for anyone new to the book.</p>
<p><img height="370" src="http://brokenfrontier.com/userfiles/images/reviews/2009/nov/lcokeandkey31a.jpg" style="border: 0; margin-top: 3px; margin-bottom: 3px; margin-left: 10px; margin-right: 10px;" width="500" /><br /><br />Rodriguez is probably the most compelling reason for a new reader to join at this stage.&#160; His art is gorgeous.&#160; With Fotos on colors , the art is fluid and graceful - a sort of horror ballet if you will.&#160; Thick lines and chunky designs make it a familiar and unique looking book all at the same time.&#160; While the details in the antique doorknobs show the care taken in creating the visual world, the movement of the lines keeps the book interesting when it could have become bogged down in extensive monologuing.&#160; It is an example of the creative team working together to create a great experience despite problems here or there.<br /><br />No, this is not a great starting point, despite what the number on the front cover might tell you.&#160; It is an intriguing title that is worth starting from the very beginning and this chapter, for the initiated, is full of revelation.</p>
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	<pubDate>Wed, 11 Nov 2009 03:00:00 -0500</pubDate>
	<author><![CDATA[Lee Newman]]></author>
	<guid isPermaLink="1">http://brokenfrontier.com/reviews/p/detail/locke-key-crown-of-shadows-1</guid>
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	<title>Indego Blue #1</title>
	<link>http://brokenfrontier.com/reviews/p/detail/indego-blue-1</link>
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			<p><span style="text-decoration: none;"><span>The future proves to be a difficult place for those creatures with a mix of human and animal DNA. These hybrids form the new persecuted class, hunted by the government police. </span></span><em><span style="text-decoration: none;"><span>Indego Blue</span></span></em><span style="text-decoration: none;"><span> is one such hybrid, but he is far from a helpless victim. Part human, part dog, Indego is a classic man/canine of action complete with gadgets, zip lines and other secret agent gear. He works with an underground movement that looks to be trying to topple the gene engineering government or at least discover the secrets of the program.</span></span></p>
<p><span style="text-decoration: none;"><span>The story is easy to read and fast paced, with some excellent action sequences. The overall world seems a little derivative. With the heavy handed state and military police patrols, there is little here we have not seen before. I am hoping future issues delve a little deeper into the background of the dystopian future because in this first outing, there isn't much new to digest. The </span></span><span style="text-decoration: none;"><span>Indego Blue</span></span><span style="text-decoration: none;"><span> character is the strongest part of the book. Even though he has a James Bond vibe, complete with a &#8220;gadget guy,&#8221; both his appearance and his personality make him instantly likable. He seems very much a kind-hearted hero which is a welcome take, and proud of his hybrid origins. The story suffers from trying to introduce too much, the world, the characters, the villains, but the feelings should dissipate when the mini-series is read as a whole.</span></span></p>
<p style="text-decoration: none;">Russell's artwork is a mixed bag. The characters are clean and fresh, with interesting designs and features. The book is presented in black and white, but the inking is a little too sparse for a non-colored presentation. The storytelling is good and page design appealing, but the lack of darks gives the impression of being unfinished. The outlines also appear a little scratchy, and I don't think this is a function of the PDF review copy, but rather the lines themselves. I really like the rendering style, but it could use a little more polish.</p>
<p><span style="text-decoration: none;"><span>After reading the book, you are left with the impression that there is a lot of potential in the world of </span></span><em><span style="text-decoration: none;"><span>Indego Blue</span></span></em><span style="text-decoration: none;"><span>. Even though this future is bleak, the fresh faced animated hero is exciting and unusually happy and makes you want to stand up and cheer for him. It is refreshing to have such a positive hero in such an inhospitable world. Not a perfect outing by any means, but there is enough here to bring the reader back for more.</span></span></p>
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	<pubDate>Tue, 10 Nov 2009 11:46:00 -0500</pubDate>
	<author><![CDATA[Steve Kanaras]]></author>
	<guid isPermaLink="1">http://brokenfrontier.com/reviews/p/detail/indego-blue-1</guid>
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	<title>Ex Occultus: The Badge of Langavat</title>
	<link>http://brokenfrontier.com/reviews/p/detail/ex-occultus-the-badge-of-langavat</link>
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			<p style="text-decoration: none;">There is a lot to like about the latest offering from Saint James Comics. The story is fairly simple but an exciting story not without a few surpises<em>. Ex Occultus: The Badge of Langavat</em> is a one and done, satisfying tale expanding on a real legend from Scotland. Fergus and Wakefield are a pair of investigators traveling to the Island of Benbecula in the Outer Hebrides to find out if the legendary werewolves are responsible for the kidnapping of some children. Using faeries to help them sniff out the perpetrators, the pair find themselves in a fight with the fearsome werewolves.</p>
<p style="text-decoration: none;">I actually wasn't expecting so much action from this title, but a good portion of it was an expertly choreographed fight between our heroes and the clan of werewolves. Lanz's storytelling is very crisp and clear, more than making up for some of the sketchiness of the rendering. As a general rule, I am not a fan of gray-tones in black and white comics, as I find it muddies the works, so to speak, but it is done well here. I was particularly impressed with the splash page, a seeming mixed media piece with excellent use of negative space and white on black rendering.</p>
<p style="text-decoration: none;">The biggest problem with <em>Ex Occultus: Badge of Langavat</em> lays in its overemphasis of plot over character development. I don't even think Wakefield is mentioned by name in the story, leaving a new reader confused about who the hero is. It is a great concept, especially being set in a believable past, and I am excited to read more about Wakefield and Fergus, but they are not developed well here.</p>
<p style="text-decoration: none;">The comic is worth a look. I commend the writers for using a barely known legend as a springboard for their story. Researching the review, Wikipedia provided a mere sentence. Many occult investigator comics tackle the more common legends and look to add a new twist. In this case, the material is fresh and interesting. I am not sure what the plans are for future episodes of <em>Ex Occultus</em>, but no doubt the creators have earned a future look.</p>
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	<pubDate>Tue, 10 Nov 2009 11:00:00 -0500</pubDate>
	<author><![CDATA[Steve Kanaras]]></author>
	<guid isPermaLink="1">http://brokenfrontier.com/reviews/p/detail/ex-occultus-the-badge-of-langavat</guid>
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	<title>Astonishing X-Men #32</title>
	<link>http://brokenfrontier.com/reviews/p/detail/astonishing-x-men-32</link>
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			<p>So, where do we begin? Well, it should be duly noted I am a Warren Ellis fan; have been since the late 90s, circa <em>Planetary</em>. So, unfairly, when I review anything he comes out with&#8212;good or bad&#8212;I&#8217;m extremely subjective. So, knowing that, let&#8217;s get on with it<br /><br /><em>Astonishing X-Men</em> #32 starts off with a nice splash page of what can only described as an organic Sentinel&#8212;a Sentinel made up of human skin, guts, and viscera. That should tell you already that this story is very Ellis is nature.&#160; That is, his &#8220;science-gone-wrong&#8221; concepts are palpable throughout the issue. No one writer in the industry is better at creating beautiful monsters that are both old and new at the same time, while keeping the reader engaged. And Ellis, a beautiful monster himself, furthers his inglorious reputation as Marvel&#8217;s very own mad scientist tucked away in some Southend-On-Sea laboratory he calls home, by creating such a monstrosity as an organic sentinel. The very same monstrosity that shoots Brood bullets from its fingertips. <br /><br />The issue I take is that the book should really be called <em>The Astonishing Agent Brand &amp; The Beast</em>, because these are the only voices that resonate the clearest, that cut through the dialogue bubbles, the ones that speak to us. Forget Cyclops (whose pastiche of being a milksop dressed in the thin armor of an overcompensating leader-figure has been unattractive for some time), forget Wolverine (who isn&#8217;t tired of him?), and forget even Storm, Emma Frost, and Armor (although, I give credit to Ellis for always writing strong female characters). Beast and Agent Brand are Ellis&#8217;s clear favorite, and one can even hear the mad scientist&#8217;s voice through Beast (he seemingly does this in all of his stories; he picks one character that acts like his very own avatar: in <em>Planetary</em> he was Elijah Snow, in <em>Transmetropolitan</em> he was Spider, etc.). Preferentially, I could have done without all the chemistry-defunct flirting between Brand and Beast; their ongoing love-banter seemed odd.<br /><br />The panel layout was the real winner in this issue. It&#8217;s a breath of fresh air to see Phil Jimenez&#8217;s master of utilizing panel space, when comparing this arc to that of Ellis&#8217; and Simone Bianchi. There are some very nice layouts in the issue. Now, I realize that a writer dictates page layout, and often, how many panels there are to a page, but it&#8217;s up to the artist to optimize the situation. And Jimenez does that in spades.&#160; There&#8217;s one particular page where we see the destruction of the Sentinel, and it&#8217;s a beautiful example of an artist understanding what needs to happen on this page. Accordingly, Jimenez shows us the destruction of the upper half of the organic Sentinel in a five panel layout; but the first three panels are a separation of one shot. Meaning, it&#8217;s one image, separated by three panels; and it gives a better effect than a single panel would do. As noted above, I just don&#8217;t see Jimenez&#8217;s predecessor being able to do that (his forte was splash pages). <br /><br />The issue&#8217;s ending was not revolutionary, but it was all about science, which always wins in my book. And this nicely wraps up what I was referring to early: ELLIS LOVES SCIENCE. And with that, with his natural tendency to write about science, and what evils or beauties come with it...well, the man&#8217;s writing and concepts always charm me. And he and Jimenez make quite a nice package, and produce a product that&#8217;s worth the $2.99 tag.</p>
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	</description>
	<pubDate>Sun, 08 Nov 2009 15:04:00 -0500</pubDate>
	<author><![CDATA[Ryan Burton]]></author>
	<guid isPermaLink="1">http://brokenfrontier.com/reviews/p/detail/astonishing-x-men-32</guid>
	</item>
<item>
	<title>Lady Fight: Escalation</title>
	<link>http://brokenfrontier.com/reviews/p/detail/lady-fight-escalation</link>
	<description>
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<p class="MsoNormal"><em>Lady Fight: Escalation </em>is very much a flash fiction equivalent for the comic book medium: the stories told are brief and snappy, meant to leave readers with a more visceral response of emotion than a developed sense of plot and meaning. But I&#8217;m not sure if the book&#8217;s system works for me. <em>Lady Fight </em>introduces some interesting concepts and characters, but the narratives remain shallow, not giving me enough to hold onto from story to story.</p>
<p class="MsoNormal">There are three total tales in this issue of <em>Lady Fight. </em>The first is &#8220;Explosion Proof,&#8221; a small eight-page story about a female bounty hunter who&#8217;s become the hunted. There&#8217;s not much else to describe other than that. She&#8217;s out on a hit, gets caught by some guys who want to kill her, but winds up showing them who&#8217;s boss.</p>
<p class="MsoNormal">The second story is &#8220;One Nation,&#8221; which showcases the exploits of Souverain, a vigilante soldier who defends the greater good in Afghanistan. When she&#8217;s caught by her ranking superiors, she strikes out on her own. This of the three stories is the most salient, touching upon relevant topical issues of human rights and how to handle them in a war setting.</p>
<p class="MsoNormal">The third is &#8220;Card Shark,&#8221; a light-hearted story about a feminine hero named Category 5 (Cat 5 for short) due to her hurricane-like powers. She&#8217;s trapped aboard a singles cruise when it&#8217;s attacked by a not-so-original shark villain, and it&#8217;s her responsibility to save the day. I must admit&#8212;I was left unsettled by the ignored murder of a man who was just trying to meet a gal with some dated pickup lines. I didn&#8217;t find his death as funny as I did slightly sad. I guess some guys just can&#8217;t win.</p>
<p class="MsoNormal">Each story presented in <em>Lady Fight: Escalation </em>brings some creativity to the table. &#8220;Explosion Proof&#8221; sports some smooth artwork with a confident heroine; &#8220;One Nation&#8221; uses a fictional story to examine the very real situation of Middle Eastern culture and violence; and &#8220;Card Shark,&#8221; while the plot itself didn&#8217;t blow me away, had an upbeat and lively tone with fun atmospherics. Collectively, <em>Lady Fight </em>delivers some worthwhile value, but when looking at each story individually, they&#8217;re much thinner and harder to judge. I simply need more material.</p>
<p class="MsoNormal"><em>Lady Fight: Escalation </em>isn&#8217;t a great comic, but it certainly isn&#8217;t a bad one either. It&#8217;s somewhere in the middle, but has the promise of evolving into something quite good as the skills and talents of the creators evolve, too.</p>
		]]>
	</description>
	<pubDate>Thu, 05 Nov 2009 22:43:00 -0500</pubDate>
	<author><![CDATA[Steven Surman]]></author>
	<guid isPermaLink="1">http://brokenfrontier.com/reviews/p/detail/lady-fight-escalation</guid>
	</item>
<item>
	<title>Age of Reptiles: The Journey #1</title>
	<link>http://brokenfrontier.com/reviews/p/detail/age-of-reptiles-the-journey-1</link>
	<description>
		<![CDATA[
			<p>Taking a break from storyboarding for Hollywood, Delgado returns to his Eisner Award winning tale of the dinosaurs.</p>
<p>This is a striking book. From its cover that, along with the interior art, recalls Geoff Darrow and museum bookstore kid&#8217;s books at the same time to its wordless yet meaty narrative, this book sets itself apart from the rest of the white noise clogging the shelves at your local comic store.</p>
<p>Delgado hits the reader with an emotional, touching and dramatic story. What is most impressive is the pantomime. It is a hard thing to pull off and something that is seen more rarely in this world of super-decompressed serial narratives. When combined with needless splash pages and the attention deficient youth of today, comics seem to have lost some of their allure to youngsters. However, Delgado is not afraid to challenge them. He knows that to create an effective all ages title, it is important to communicate with the audience not to merely communicate at them.</p>
<p>That is why the depth of emotion is so impressive here. In quick succession, he lays out the diversity of life in the period of the book. From rich fauna, to vast rock formations, from flying lizards to insects and lizards that resemble those of this era, there is a cornucopia of characters for him to chose from.</p>
<p>Here, he follows a herd of some of the less fearsome dinosaurs as they migrate. There is no real reason given for the migration, but there is the sense that something is afoot. It could be any myriad of things that has this grouping of different large herds moving as one. Most likely, the tyrannosaur that follows the group has something to do with it. While not being graphic in his violence, Delgado lays out the very real threat of the era and creates exciting action sequences.</p>
<p>There is also the lovingness he handles the family units in the herds with. There is a sense that there is true affection here. Despite a cutesy circle of life intro, you get a sense of the amount of work it takes to keep the herd together and it is obvious how important the creatures are to each other as a result.</p>
<p>There is also the cinematic approach Delgado gives his panels. He has a definite handle on how to handle action as well as warmth and emotional content. His work in Hollywood is understandable given the talent shown here.</p>
<p style="text-align: center;"><img height="199" src="http://brokenfrontier.com/userfiles/images/reviews/2009/nov/ageofreptiles1a.jpg" style="margin: 3px 10px; border-width: 0px;" width="500" /></p>
<p>There is also a nice editorial column in the back where the artist talks about his affection and respect for the films of <a href="http://www.rayharryhausen.com/index.php" target="_blank">Ray Harryhausen</a>. I have often talked about my affinity for well conceived and informative back matter. This essay is on a whole other level though. With his talk of what appeals to younger readers and his love for one of Harryhausen&#8217;s films, he transforms the story into more. There is one film in particular that he cites as inspiration, <em>The Valley of the Gwangi</em>. Evidently, this film is a typical western that happens to feature dinosaurs and as I read the essay, I realized how the comic worked like a western with the T-Rex as the villain, the triceratops as the lawmen and the rest of the herd as the townspeople being terrorized. It has shades of <em>High Noon</em> or <em>Seven Samurai</em> and as such has a more archetypal story grounding it.</p>
<p><em>Age of Reptile</em>s is a rich and dynamic comic. Its story's rich details and narrative make it a true stand out in the shelves today.</p>
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	</description>
	<pubDate>Thu, 05 Nov 2009 02:00:00 -0500</pubDate>
	<author><![CDATA[Lee Newman]]></author>
	<guid isPermaLink="1">http://brokenfrontier.com/reviews/p/detail/age-of-reptiles-the-journey-1</guid>
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